Sacred 2 what is bfg
What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: Dweepizzle. User Info: kkeevv. BFG is a buff. You can't use more than one buff without the concentration skill learned. Constitution [75] - although we pick this skill at level 35, you must level it in a manner that will allow you to have 75 hard points by level We need it to open up the in-combat regeneration and we will leave it at that.
You will want it at 75 hard points by level Armor Lore [75] - this skill should be mastered around char level It will open up various mastery modification on armors, not to mention that it will give a great boost to the armor rating, resistances and the reduction of penalty caused by various armors. From this point on you will have to decide which mastery is more important based on your play style.
The basic idea of the lazy play style is that you will pump up the buffs without limit even beyond the max level stated by the respective aspect's focus. Revered Technology Focus [75] - mastery opens up even more CA levels. This is imperative for our BFG gun. The more levels, the better the damage. Revered Technology Lore [75] - the sheer damage this skill provides will make the bfg gun even more powerful. Warding Energy Lore [75] - better shields and better absorption.
Keeping in mind that Tactics lore will provide most of the modification points for the Exalted warrior Combat arts, you don't really need to add points here. Ranged Weapons [1] - you don't need a skill mastery here. You will need to micromanage a lot, using CAs according to the situation and switch between them as necessary.
Combos are not needed since revered tech and exalted warrior have few good combinations between them. Since AW is based on weapon damage, and your weapon is the one with the biggest damage in the entire game, you can imagine what this CA will do.
Revered Technology Lore [75] - more damage and better execution speed of the Revered Combat Arts is what you need. Toughness [75].
Warding Energy Lore [75]. Exalted Warrior Focus [your call]. Ranged Weapons [1]. Since we will be playing a 3-buff build, you can expect the buffs to have severe detrimental effect on your combat arts since each buff significantly increases the regeneration times of combat arts. This is why you should exercise extreme caution when leveling up your combat arts through runes especially.
Lock is the mod you will want to choose when you're not shotgunning the enemies are far away and you want to be certain the bolts hit. Explosive is the mod you want when you're shotgunning you expect enemies to be around you and you want to hit as much of them as you can. The enemies will be coming to hack at you anyway, so this mod is the better choice. This is just uber. Not only our damage is sky high, but this mod may make it go in near-earth orbit with a crit.
Regeneration time: if you play the lazy style, read 1 rune only and forget it till you get firmly in the preferred regen time. Try to keep it down to 0. If you play the dynamic style, try to get regeneration time of 0.
Regeneration time: if you play the lazy style, use your own judgment. It all depends on how often ou are forced to use it. In my eyes, 3 seconds regeneration time is good, since you won't be using it all the time. If you play the dynamic play style, you will need a good regen time in order to be able to spam it several times in short succession, and this 0.
Modification to this combat art will be determined by your own willingness to use it and recast it at a regular interval:. These mods will make its cooldown lower and its duration longer. These mods will make it more durable and with better damage absorption, but the cooldown times will remain high. The regeneration time for dynamic play should be roughly equal to the duration of Divine Protection. DP has a nasty habit of overwriting your primary shield. Depending on your play style, you will have to decide how to mod it:.
Regardless of the play style, you must keep this CA at its highest level even over the allowed level by revered technology focus and preferably at 1. Read only 1 rune here. This skill is one of the best boss killers in this game, especially when combined with the BFG gun since it will force the boss to take even more damage with every hit.
Mods: Aim - Battering - Coup de Grace. Aim improves the chance to get a crit and this the damage to skyrocket , battering reduces the armor class, meaning the next shot will be even more powerful, and Coup de Grace will inflict double damage when enemy's HP fall below a certain threshold - and yes, it stacks with deathblow! In order to keep this skill effective, you need a regeneration time of 0. There isn't much use of it by the BFG Seraphim, but it is a great battle opener vs.
Mods: Succession - Focus - Precision. You could opt for other mods like reductions of armor class and defense value, but don't we have Soul Hammer for that? With enough rune investment and decent regeneration times you can practically make it chain-castable. The last mod is up to you. If you want performance from Dashing Alacrity, select Ardor. If you want to try and make it chain castable, select Impatience to reduce the cooldown.
This buff will contribute to your immortality quite a lot. Mods for lazy play style: Aggression improves weapon damage - Flexibility improved evasion - Retaliation damage reflection chance. Mods for dynamic play: Aggression improves weapon damage - Drill reduces energy cost and this penalty on CAs - Retaliation damage reflection chance.
EDIT: If you wish to have this build end up as a boss killer, you should mod Battle stance for Premonition as a first mod.
In niobium bosses have a big chance to evade and every sliver of attack rating is welcome. The basic idea is that vitality is paramount, and since you won't be using CAs frequently it's way better to improve the weapon damage. The basic idea is that stamina will improve your CA regeneration times, which is improtant for you and your CA micromanagement. In order to make this build shine you will need a specific equipment. This equipment should provide a balanced amount of sockets, bonuses to your preferred combat arts, good damage mitigation and must not necessarily comprize of the best items with the most defense and the most sockets.
In addition to that, it must not be the prettiest of them all. If you want a pretty equip, disregard my suggestions and make your own equip based on your view of the game. If you feel very stubborn, go with Holy Protection and kiss the immortality goodbye. Gown of the Celestial provides lower def but additional stamina, which will help the CA regen times. Both are good - but don't underestimate the "-enemy denfense value". This makes the enemies even easier to hit. Conclusion: looking at the sets, few of those have decent bonuses for wearing 3 or more items from the same set.
Even though it has low armor, low defenses, and bonuses to Combat Arts you do not use, the Life Leech is all you need. Try to use the aforementioned set items from level 75 upwards, or of that's impossible, from upwards. It is actually in platinum that things get tough, so you will need the damage mitigation and the good shield in order to keep on rocking the game. Level - these levels should a breeze with your overpowered gun.
You will one-shoot everything around you, so you may as well put this to good use. Pick a boss and start killing it over and over for set items. With any luck you'll soon be wearing a bunch of various set items ready to be customized.
Easy bosses should be Holos desert , Gar'Collosus you can shoot it from above, provided you find the proper spot on the bridge above him, effectively taking no hits and The Boar Wargfels. All of these are relatively close to portals and easy to do with decent drops. If you decide to add more points in the revered aspect from this point on, figure out which CAs you'll be using the most and start modding them like AW, Warding Energy, Flaring Nova and Divine protection.
At this point you should be running around with 2 buffs: BFG and Battle Stance for extra atk and def ratings are well as reflect. If you feel confident enough, you should try the Four Guardians final boss and see how well you will do against them. They are usually the best opponents to measure your build against. Against the Guardians you may want to switch Stance for Warding Energy since they hit hard - especially the last guardian.
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User Info: mayorez. User Info: xtdg PM me if you add me, so I can add you back. With enough rune investment and decent regeneration times you can practically make it chain-castable.
The last mod is up to you. If you want performance from Dashing Alacrity, select Ardor. If you want to try and make it chain castable, select Impatience to reduce the cooldown. This buff will contribute to your immortality quite a lot. The basic idea is that vitality is paramount, and since you won't be using CAs frequently it's way better to improve the weapon damage. The basic idea is that stamina will improve your CA regeneration times, which is improtant for you and your CA micromanagement.
In order to make this build shine you will need a specific equipment. This equipment should provide a balanced amount of sockets, bonuses to your preferred combat arts, good damage mitigation and must not necessarily comprive of the best items with the most defense and the most sockets. In addition to that, it must not be the prettiest of them all. If you want a pretty equip, disregard my suggestions and make your own equip based on your view of the game.
If you feel very stubborn, go with Holy Protection and kiss the immortality goodbye. Gown of the Celestial provides lower def but additional stamina, which will help the CA regen times. Both are good - but don't underestimate the "-enemy denfense value". This makes the enemies even easier to hit. Conclusion: looking at the sets, few of those have decent bonuses for wearing 3 or more items from the same set. Try to use the aforementioned set items from level 75 upwards, or of that's impossible, from upwards.
It is actually in platinum that things get tough, so you will need the damage mitigation and the good shield in order to keep on rocking the game. Level - these levels should a breeze with your overpowered gun.
You will one-shoot everything around you, so you may as well put this to good use. Pick a boss and start killing it over and over for set items. With any luck you'll soon be wearing a bunch of various set items ready to be customized. Easy bosses should be Holos desert , Gar'Collosus you can shoot it from above, provided you find the proper spot on the bridge above him, effectively taking no hits and The Boar Wargfels. All of these are relatively close to portals and easy to do with decent drops.
If you decide to add more points in the revered aspect from this point on, figure out which CAs you'll be using the most and start modding them like AW, Warding Energy, Flaring Nova and Divine protection. At this point you should be running around with 2 buffs: BFG and Battle Stance for extra atk and def ratings are well as reflect. If you feel confident enough, you should try the Four Guardians final boss and see how well you will do against them. They are usually the best opponents to measure your build against.
Against the Guardians you may want to switch Stance for Warding Energy since they hit hard - especially the last guardian.
Level - the grind for exp and equipment continues. At this point you may start feeling bored with this char. It's completely normal, and it's not a BFG-only issue. Keep on leveling, testing the build against various bosses and enemies and make sure you hve 75 concentration by lvl When you hit 75, you should be running around with 3 buffs, decent amount of damage mitigation and means of diversifying the BFG damage through different glove sets.
Level - it's grinding time again. Keep on doing bosses, do some quests, check how the set items from quests drop. Try your hand at the orc cave, against the Dragons Grunwald, Desert, Swamp, etc.
Level - Things are pretty much the same.
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