What makes koreans so good at starcraft




















More than a decade of progaming mainly focused on starcraft with lots of rigid teams, coaches, sponsors, managers, etc. South Korea has video game channels on cable that hold competitions for games like StarCraft. Due to their technological environment, there are a lot of video game players per capital as opposed to other countries.

Few non-Korean players could even come close to keeping up with the best that South Korea had to offer. Mostly pro gamers earn income from winning competitions, being sponsored, or streaming. You can also bet on tournaments or invest! How much money do professional StarCraft II players make? After winning only a single game in the group against Jaedong, Serral was eliminated before reaching the bracket stage. Performing all of the actions necessary to succeed in StarCraft at the professional level requires a high degree of manual dexterity.

Professional players are capable of performing hundreds of discrete actions per minute APM. The game is won when all major enemy structures are wiped out. A scenario in which a player might concede before they have technically lost is to avoid dragging out an inevitable loss.

If, for instance, a player is facing down a massive army after their own army has been eradicated, and their economy or ability to produce army units is crippled, they may see no path to victory and concede instead of drawing a lost cause out for several minutes.

In a tournament setting, matches are typically played in a best of three or best of five format. StarCraft did not begin to blossom into the esports juggernaut that it eventually became until the release of its first expansion, StarCraft: Brood War , in Brood War introduced several new features along with balance updates and new army units to each of the three races that made for more dynamic gameplay.

Before long, StarCraft was a massive hit in the West, but in South Korea it was swelling into something far more than just a successful game. In the early s professional Brood War teams in South Korea were attracting sponsorships from the likes of Samsung, along with telecommunications giants like SK Telecom.

Ongamenet and MBCGame broadcast their tournaments to millions of televisions and hosted finals in front of tens of thousands of fans. Brood War remained so popular in South Korea that Blizzard eventually released a remastered version of the game in and launched a new esports league for it. Few non-Korean players could even come close to keeping up with the best that South Korea had to offer. This did not discourage many from trying, and StarCraft remained popular as a spectator esport in the West.

Diehards were reluctant to move on to the new game, especially many of the established Korean professionals who continued to play Brood War , and thus a schism formed in the scene. This incident, along with other external factors and the pre-existing schism, are widely credited for the decline of Brood War. StarCraft II , in the meantime, enjoyed massive popularity and viewership numbers which placed it firmly as the most viewed esport on Twitch.

Since then, StarCraft has not only stabilized, but experienced a renaissance following its transition to a free-to-play model. It should be noted that there are exceptions. The year-old attended the programs offered by the GGA after she was released from her team participating in one of League of Legends tournaments for female gamers.

Now I want to become am esports professional. According to Mun, she was able to play the games under professional coaching, review her play, gain knowledge and experience scrimmage matches with another team through the team track classes. A scrimmage match is an unranked online match between several players or teams. Though she is not aiming to become a pro gamer, Mun could not hide her satisfaction with the curriculum. Despite worrying figures, Korea says return to social distancing not on the table.

StarCraft was and is fun. A series of events might have set the stage for the game, but the compelling experience the game offers is why generation after generation of Korean gamers continues to enjoy the title. At this point, StarCraft has become something like the Monopoly or Chess of online gaming. It's a classic title that continues to pull in new players. Sources: Ask a Korean! I'll tell why, because Americans make kick ass games!

That capture the imagination of the world! Except Japan, but Japan is weird.



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