Where to find rocket ammo in borderlands 2




















SUPER random drop - most time its from a vendor. Last edited by Matt ; 27 Sep, pm. Ok thanks. I guess I shouldn't have used it all on Bullymongs O. If you're relatively early in the game it doesn't seem to be available, later on you can just buy it :D. Mind you rockets are much more expensive than in the first game because of how they slimmed down the economy. Borderlands 2 for life View Profile View Posts. Was wandering the same thing because I used the rocket launcher to test out, and then defeat shirtless men with the rest.

Should not have done that. Only up to A Dam Fine Rescue and wondering where to get some. Agarillobob View Profile View Posts. User Info: colemanmarkd. I'd like to know this as well. Been carrying an empty launcher around hoping to use it some more. User Info: whizkid7. The ammo machine right next to Marcus himself in Sanctuary is where I've found launcher ammo.

None of the other machines seem to have it yet. It's a shame your console of choice doesn't have games that are more entertaining than bothering strangers on the internet. I guess it sells it after more main quests are completed. I've been doing every side quest and exploring too much. Yeah when I hit level it started appearing everywhere, but it may be main quest related. More topics from this board How do I get to lynchwood? Ask A Question. Browse More Questions.

There are highly accurate single-shot rocket launchers that typically carry rockets before reload, have an excessively powerful impact damage, and a better than decent splash radius.

Burst-fire rocket launchers let loose rockets in a roughly straight line due to recoil , one after the other in rapid succession, for every pull of the trigger. They typically carry rockets; however it should be noted that because such launchers actually fire the number of rockets they carry, they are only truly good for one shot before reloading is necessary.

Spread rocket launchers are like the burst-fire variety in almost every regard, except that they launch their payload in a horizontal line due to recoil spreading out from the launcher muzzle. Helix rocket launchers turn one unit of launcher ammo into several smaller projectiles. With every firing, a single rocket is expended and what is launched is a trio of tightly spiraling mini-rockets that maintain their spiral radius.

Because these rockets are smaller, they tend to sport a sharply decreased blast radius. Rocket launcher weapons are produced by Hyperion , Maliwan , Torgue , and Vladof. Single-shot rocket launchers equate to portable mayhem and should be treated as such.

They launch a single, slow-moving rocket and care should be taken to avoid being close to the target when it explodes. Trying to hit targets directly is not recommended, because rockets move so slowly that even a Bruiser can be easily missed. It is preferable to lead the target, aiming at the ground where the enemy is most likely to be when the rocket arrives.

Firing from a raised position yielding a high angle to the target helps to maximize the chance of getting the blast radius where it's most effective. Rocket launchers are most useful against clusters of fragile targets, where the blast effect can damage or kill multiple enemies. They are not so effective against Badass enemies due to Badass's inherent fortitude and the lack of any real benefit for the blast area. When using them in a firefight, a good strategy to shoot enemies behind cover is to shoot a wall behind the enemy so that the splash damage hits them.

There are four aspects to consider in finding useful launchers: magazine, firepower, accuracy, and scope. While firepower and accuracy are self-explanatory they are not more important than magazine size. A single-shot rocket launcher that can only hold 1 rocket will be less destructive in a protracted firefight than a rocket launcher of half the damage with a 3-shot magazine. Scopes are useful because they allow for deadly accurate bombardment of static targets like Gatling Turrets.

All elemental rocket launchers will have a x4 multiplier and the elemental effect will always trigger upon impact. Explosive damage is the default effect, so if there is no element listed the rocket launcher will deal explosive damage. Rocket launchers deal extra damage to vehicles and turrets.

Corrosive rocket launchers are particularly well-suited for this purpose since they are effective against armour. Many of the strategies for single-shot rocket launchers apply to the burst-fire type. Raised positions and letting enemies walk into the explosions still work, however ammo expenditure can be high, and users should be prepared to take immediate cover after firing.

This is because burst-fire launchers are essentially capable of only a single, devastating shot before they have to reload. Again, all types of regular enemies should be targeted with the exception of scythid , which are not only resistant to area-of-effect weapons, but also tend to be too fast to get hit with all of the rockets. Spiderants are viable targets, but only the smaller breeds. Bruisers, Badass enemies of every type, and distant targets should be avoided.

Two types of burst-firing rocket launchers are available, these can be determined by their burst fire rating in their item card, three-shot and five-shot.

Two aspects of burst-fire rocket launchers are important to consider: recoil reduction and firepower. Recoil reduction is essential for a burst launcher because that particular quality will dictate the effective maximum range of the launcher. Firepower is to ensure that the blast is as damaging as possible.



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